Console Tournament Rules

Playstation All-Stars Battle Royale | Soul Calibur V Mortal Kombat 9 | SSF AE:2012
   Marvel vs. Capcom 3 | Madden 2K | Halo 4 COD: Black Ops II | Basic FPS NBA2K
SSB: Brawl 
| Injustice: Gods Among Us

Playstation All-Stars Battle Royale 

1v1 - 
Time Limit:Match Time is set to 5 minutes. 3 KILL SCORE LIMIT
If a game goes into overtime, the winner will be determined by overtime.
All Regular sets are played best out of 3 matches.
Winners Finals, Losers Finals and the Grand Finals are played best out of 5 matches.

Match Settings:
Items are set to ON and to NORMAL
Hazards are set to ON
Match Time is set to 5 minutes.
Score Display is ENABLED
Double elimination bracket (If you lose one set, you are not out of the tournament, you must lose two sets to be out of the tournament.)

Normal AP gain

Baumusu’s Axe

Dohvat Laser Designator
Hedgehog Grenade
LR-3 Railgun
Razor Claws
RPG-7 Rocket Launcher
Sonic Rift
Spear of Destiny
Fusion Bomb

-A player coming from the losers bracket in GFs must win 2 sets in
order to win the tournament, this is because a player coming from the 
winner’s bracket has not lost a set while the loser bracket player is down 1 set.

-Both players must announce their character before striking game 1.

For Counterpick only: (since you cannot put it them on random select)

Practice small 1 and 2
practice medium 1 and 2

Stage selection is selected at RANDOM for the first match of a set unless both players agree to start a stage. (Gentleman’s rule)

Each player (1v1) or team (2v2) is/are allowed only (1) stage ban per set.

Alden’s Tower 
San Francisco 
Time Station

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Soul Calibur 5 Tournament Rules

BracketsDouble Elimination
Players are guaranteed two matches and are out after two losses. There are some events which will do “pools” before the elimination brackets. This is often due to the large number of players in the event, and it would be impossible to run a double elimination bracket of that size.

Match Construction:
- 3 out of 5 rounds in all sets
- 60 second time limit in all sets
- 100% health and soul gauge

Character SelectCreate-a-Soul banned
Players may request double blind character selection for the first match of a set. In this case, both players tell their choice to the tournament organizer. Each player is then locked into using that character for the first match of a set; no matter what character the opponent has chosen.

Winner LockCharacter and Stage
During the first match of a set, players select their characters and the stage is selected at random. After a match, the winner is “locked” into their character; they are not permitted to switch their character until/unless they lose a subsequent match. All matches are loser’s choice.

- Rematch with the current characters and stage
- Rematch with the current characters and a new random stage
- Return to character select to choose a new character and new random stage

InterruptionsLoss of Current Round
A player who interrupts a round, will automatically lose the current round. If the opponent choses to ignore the interruption, they are invalidating the penalty and thus can not press the issue at a later time in an attempt to get an unfair edge on the opponent. 

Button BindsSequence Mapping Banned
A player may not program functions on a controller using methods outside the basic functions of the game. This includes: programmable and turbo controllers.


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Mortal Kombat 9 Tournament Rules 

Gameplay Rules
- Players may not use any game breaking glitches. This includes, but is not limited to, anything that prevents gameplay from continuing as normal and anything that grants unintended invincibility.
- Players may not use Kombat Codes.
- Players may not use the Character Kratos.
- Players may not use the Mileena Flesh Pit Costume.
- Players may not use the Smoke Invisibility Glitch.
- Players may not Pause a Round, without a Tournament Official’s permission.
- Players may not quit out of a Game before it has ended, without a Tournament Official’s permission.
- Players may not incorrectly end a Game, without a Tournament Official’s permission.
- Players who break a Gameplay Rule #1-8 will Forfeit the Game.
- With a Tournament Official’s permission, Players may start a Warm-Up Game, prior to the start of Game 1, in order to check their settings.  Such Games may not last longer than one minute.
- If a Game is started without the approval of a Tournament Official, it will be restarted from the beginning.

Character, Stage & Side Selection
- The higher seeded Player must choose to play on the left (Player 1) or right (Player 2) side of the screen, before the start of the Match.  The Players must then select their correct side of the screen.

- Players may request a Blind Pick of Characters for Game 1 of a Match.

- The loser of each Game may select a new Character for the next Game.  The winner of each Game won’t be allowed to select a new Character for the next Game.  If a Match expands to a Best of 11, the loser of the Best of 5 Games Match may select a new Character for the next Game.  The winner of the Best of 5 Games Match won’t be allowed to select a new Character for the next Game.

- The Stages Chamber of Flame and The Streets may not be played.  If a Player selects one of these Maps, the Game must be restarted from the beginning and the Player must select another Stage.

- The higher seeded Player must select the Game 1 Stage of each Match.

- The loser of each Game must select the Stage for the next Game.  If a Match expands to a Best of 11, the loser of the Best of 5 Games Match must select the Stage for the next Game.


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Halo 4 Tournament Rules

All of the required Settings are listed below. 
If a Setting is not listed below, it should not be changed from its default state.

General Settings
Friendly Fire: Enabled
Betrayal Booting: Disabled
Team Changing: Not Allowed
Loadout Usage: Game Loadouts
Respawn Time: 5 seconds
Suicide Penalty: None
Death Cam: Disabled
Initial Ordnance: Enabled
Infinity Settings Minimum Timer: 120
Infinity Settings Maximum Timer: 120
Random ordnance: None
Ordanace Substitutions: Map Default
Gamebattles Tourny Team Slayer – Gamebattles Team Slayer Relay
Gamebattles Tourny Team Slayer – Haven
Gamebattles Tourny Team Slayer – Solace

Party chat is allowed.

Infinity Slayer
Score to Win: Unlimited
Time Limit: 10 minutes
Lives Per Round: Unlimited
Number of Rounds: 1
Teams: Enabled
Kill Points: 10


Primary: DMR
Secondary: Magnum
Grenades: 1x Frag
Armor Ability: Thruster Pack
Tactical Package: Resupply
Support Upgrade: Dexterity
Hide Loadout: Not Hidden 

Primary Weapon: DMR
Secondary Weapon: Bolt Shot
Grenades: 1x Frag
Armor Ability: Jet Pack
Tactical Package: Resupply
Support Upgrade: Dexterity
Hide Loadout: Not Hidden

Primary Weapon: DMR
Secondary Weapon: Magnum
Grenades: 1x Frag
Armor Ability: Hologram
Tactical Package: Resupply
Support Upgrade: Dexterity
Hide Loadout: Not Hidden


Primary Weapon: Battle Rifle
Secondary Weapon: Bolt Shot
Grenades: 1x Frag
Armor Ability: Thruster Pack
Tactical Package: Resupply
Support Upgrade: Dexterity
Hide Loadout: Not Hidden

Primary Weapon: Battle Rifle
Secondary Weapon: Magnum
Grenades: 1x Frag
Armor Ability: Jet Pack
Tactical Package: Resupply
Support Upgrade: Dexterity
Hide Loadout: Not Hidden


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Madden 2k Tournament Rules

ROSTERS: The latest updated rosters will be used.

QUARTER LENGTH: 3 Minutes for preliminaries.
4 Minutes for finals Playoffs & Championship

& Defense for Defense. Subs for Identical position are
allowed. Example: WR for TE. ROLB for MLB

21 MERCY/”SKUNK” RULE: As soon as a player is
down by 21 gamer is over. In championship game only,
the player down by 21 will get a chance to score on
next possession, if player does not the game is over.

Game Settings:
Skill: All Madden
Weather: Clear Weather

General Rules:
Tournament played on Madden NFL 13 for the 360 & PS3
Updated Rosters Madden NFL 13 rosters will be used.
Players are allowed 1 pause per half for substitutions.
(Unless he is calling a challenge).
Players may select any NFL team from current year (Players may
select the same team).
Home team is determined by a coin flip prior to team selection.
The Wide receiver double pass play is prohibited.
If you pause the game (using the START button), you must burn a
timeout as a penalty. If you have no timeouts left, you will be required to take a penalty (delay of game for offense, or offsides
for defense).
No Glitching: Play as clean and glitch-free game as possible.
No Blocking: Field goals & Punts
No Fake Special Team Plays: Field Goals & Punts
No Onside: Onside is allowed in the 4th Quarter only if losing.

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Super Street Fighter IV: Arcade Edition Tournament Rules

If the players do not agree on a stage within 15 seconds, the match will be random stage select.

You may not use any glitch that prevents the game from being played. This includes game freezing, game resetting, player freezing, etc.

  • Super Street Fighter 4: Arcade Edition 2012 Tournament will take place on the Xbox 360 console.
  • One match is best of 3 games.
  • One game is best of 3, 99-second rounds.
    • Winner must select the same character and ultra, loser may switch.
      Winner may change ultra, but has to pick ultra first after loser picks character.
    • Blind select is available by request.
    • Programmable controllers and/or turbo functions are banned, and if a player is found using any such function will immediately forfeit the game.
    • Pausing a game will result in forfeit of that round unless the opponent chooses to waive this option.


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Marvel vs. Capcom 3 Tournament Rules

Choosing Sides

  • When both players are at the game console, they must come to an agreement which side of the machine they will play on (who will sit on 1p and who will sit on 2p)

Choosing Characters

  • If the players do not discuss the method of character selection, it should be understood that the Standard method is being used. If the players cannot come to an agreement on the method of character selection, the judge will apply the double blind method.

    • Standard Selection

    • Double Blind Selection

    • Side and Character Courtesy


Playing the Match

  • Once sides and characters have been chosen, the players should begin the first Game in the Match.

  • The following rules go into effect once a Game ends

  • The Match is over when either player wins 3 out of 5 games for a match set.

  • If there are still Games to be played, the player who lost the Game has the option of switching sides (1p vs 2p) for the next Game.

  • The player who won the game does not have the option of switching sides. He must stay on the same side if the loser does not want to switch.

  • The player who won the last Game is required to keep the same characters, game modes, and order of characters for the next Game.

  • The player who lost the last Game has the option to switch out their team and order.

Game breaking glitches are banned.

Galactus is banned.

Turbo button features are NOT allowed.

Pausing a game will result in forfeit of that round, unless the opponent chooses to waive this option

All tournaments are double elimination.



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Call of Duty: Black Ops II Tournament Rules

  • Hardcore Mode: Disabled
  • Allow Killcam: Enabled
  • Headshots Only: Disabled
  • Radar Always On: Disabled
  • Allow Sprint: Enabled
  • Force Respawn: Enabled
  • Wave Spawn Delay: None
  • Max Health: Normal
  • Health Regen: Normal
  • Spectating: Team Only
  • Friendly Fire: Enabled
  • Class Editor: Allow Player Classes
  • Killstreak Editor: Don’t Allow Killstreaks
  • Perk Editor: Allow Perks

  • Secondary Launchers
  • Flak Jacket
  • Nova Gas
  • Decoy
  • All Equipment
  • Warlord
  • Second Chance
  • Grenade Launcher
  • Flamethrower
  • Rapid Fire

 - Primary and Secondary Grenades are allowed.
 - Secondary Weapons are allowed.




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Basic FPS Rules

• Party Privacy: Invite Only
• 3rd Person Spectating: Allowed
• Revenge Voice: No
• Explosive Delay: Off
• Scorestreaks: Disabled
• Friendly Fire: On
• Game Recording: On
Search and Destroy
• Time Limit: 1.5 Minutes
• Rounds to Win: 6
• Bomb Timer: 45 Seconds
• Plant Time: 5 Seconds
• Defuse Time: 7.5 Seconds
• Multi Bomb: No
• Switch Side: Every Round
• Silent Plant: Yes
• Express
• Plaza
• Raid
• Slums
• Standoff
1. Primary and Secondary Grenades are allowed.
2. Secondary Weapons are allowed.
Be Aware of Forfeiting a game/map
Breaking any of the rules in number 3
Screen watching
Using friends to give other teams location

Banned Items:
Banned Weapons
• All Launchers
• Assault Shield

Banned Lethals
• C4
• Claymore
• Bouncing Betty

Banned Tacticals
• Sensor Grenade
• Trophy System
• Shock Charge
• Tactical Insertion

Banned Attachments
• Target Finder
• Launcher
• Dual Wield
• Select Fire (Applies to SMR and FAL Only)

Banned Perks
• Flak Jacket
• Tactical Mask
• Ghost
• Awareness

Banned WildCards
• Overkill
• Danger Close

Round sets:

Round 1




Round 2




Round 3




Round 4




Round 5




 Championship Finals:






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NBA2K Tournament Rules

5-11 People: 1st70% 2nd 30% Double Elimination
12+ People: 1st70% 2nd 20% 3rd 10% Double Elimination
ROSTERS: The latest updated rosters will be used.
QUARTER LENGTH: 3 Minutes for all rounds till finals. 4 to 5 Minutes for
20 Dub/”SKUNK” RULE: If a player is up by 20 at the end of a quarter the
game is over.
Camera View: Broadcast or 2k
Flip coin to determine view (Unless both opponents agree)
Winner of coin flip picks view, Loser of coin flip picks what half.
(Both views will be played)
Not Allowed: Pausing During Free throws

Gameplay Settings:
 Injuries: On
 Fatigue: On
 Clutch Factor: On
 Difficulty: Hall of Fame
 Game Style: Simulation
 Real Player Free Throw %
 Real Player Shooting %
 Substitutions: Auto/Manual
 Late Game Fouling: Auto/Manual
 Play Vision: Off
 Overtime: 2 minutes
 NBA Rules: On
 Game Speed: Default settings

Tournament Process:
All players will play a minimum of 2 games for the Qualifiers
Winners of their 1st game will move to the Winners Bracket. If player wins
their 2nd game, they automatically advance to the Championship Leg
Losers of their 1st game will move to the Losers Bracket. If player loses
their 2nd game, they are out of the tournament.
Players from the Winners Bracket who lost their 2nd game will play a Knockout Game with players from the Losers Bracket who won their 2nd game.
Winners of the Knockout Game advance to the Championship Leg.
The length of playing time during the Qualifiers and the Championship Leg will
be 3 minutes per quarter, except for the Championship Game, which will be 4
to 5 minutes per quarter.
Players who advance to the Championship Bracket undefeated will need to be
beat twice.

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Super Smash Bros. : Brawl Tournament Rules

1. 3 stocks
2. 10-minute timer (Pools matches may run on an 8-minute timer)
3. Best-of-3 sets (WF, LF, and GF will be best-of-5)
4. Double elimination
5. All items off
6. Team attack on
    (it has yet to be determined if doubles will happen at this tournament)
7. Changing controls allowed
8. Pause is turned off
9. Metaknight is legal in Singles and Doubles,
    but only one Metaknight per team allowed!!!
Limiting Rules/Bans
1. No using infinites for stalling purposes
2. No bugs of any kind
3. No Infinite Dimensional Cape (incidental use of IDC is tolerable)
4. Ledge grab limit of 40
5. No scrooging (player must land on the main stage once before going under the stage twice)
* “Traveling under the stage once from the ledge” is defined as dropping off the ledge on one side of the stage and reaching the height of the original ledge on the other side of the stage.
Corollaries to Rule 5:
* When one of the players is attacked by the other and takes damage, Rule 6 does not apply.
* The moving platform on Smashville is considered to be equivalent to a ledge, i.e. if a player starts from the moving platform on one side of the stage and travels beneath the stage to the ledge/platform on the opposite side of the stage, the player may not travel beneath the stage back to the ledge/moving platform on the opposite side before until he lands back on the platform.

Set Format
Game 1:
1. Stage-striking order and controller ports are determined by Rock-Paper-Scissors
2. Rock-Paper-Scissors loser strikes one of the three Starter stages
3. Rock-Paper-Scissors winner strikes one of the remaining two Starter stages
4. Players select their characters (players may elect to have a double-blind character selection)

Game 2 (and so on):
1. Loser may select controller port
2. Winner may ban a stage from NEUTRAL OR COUNTERPICK list
3. Loser selects one of the remaining stages
4. Winner chooses character
5. Loser chooses character
6. Repeat steps 1-5 until the set is decided

Conduct Rules
Pausing may be turned off by request and the request cannot be denied. In the event pause is on and is pressed, whether by accident or on purpose, the result will be a loss of the current stock for the perpetrating player.

The M2K Rule – By entering the tournament you agree to play your matches on the setup requested by a TO whether it be a stream, recording, or non-recording setup

BYOC (Bring your own controller)

Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.

Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation is not allowed and punishable by the TO.

No subbing is allowed for singles or doubles.

Coaching is allowed only between games, not during. Failure to adhere to this will lead to punishment at the TO’s discretion, which could include the removal from the venue

Determining Controller Ports/Stage Strike
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams agree to Rock-Paper-Scissors, otherwise it is determined with a coin-flip. The winning Team shall either elect to have first choice in port selection or first choice in Stage Strike. Whichever Team does not receive first choice in Port Selection will be compensated with first choice in Stage Striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).

Neutrals: Final Destination, Battlefield, Smashville,Yoshi’s Island and Pokemon Stadium 1

Counter PIcks: Lylat Cruise, Delfino Plaza, Frigate Orpheon,Battleship Halberd


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Injustice: Gods Among Us Tournament Rules

  • Double Elimination
  • Best 2 of 3
  • Losers & Winners Finals, best 3 of 5
  • First match, both players choose a stage. Loser selects after that.
  • Winner keeps character, loser may change their character.
  • Stage Transitions and Interactions are allowed.


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Rules updated May 15th, 2013.
All rules are subject to change. 
See a problem? Contact us.