Call of Duty, Oklahoma Gaming Convention at Cod Blops3 FFA/2v2/4v4 at TNT - OKgamers.com - Since 2006
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Cod Blops3 FFA/2v2/4v4 at TNT

July 15, 2016 @ 5:00 pm - July 17, 2016 @ 8:00 pm

Call of Duty BLOPS 3 FFA Entry Fee – $10
Tournament Pot Prize Breakdown:
70% for 1st / 20% for 2nd /10% for 3rd
Top three will receive Gold, Silver, and Bronze medals.

Call of Duty BLOPS 3 2v2 SnD Entry Fee – $10 per player
Tournament Pot Prize Breakdown:
70% for 1st / 20% for 2nd /10% for 3rd
Top three will receive Gold, Silver, and Bronze medals.

Call of Duty BLOPS 3 4v4 Variant Entry Fee – $20 per player
Tournament Pot Prize Breakdown:
70% for 1st / 20% for 2nd /10% for 3rd
Top three will receive Gold, Silver, and Bronze medals.

$20 gamer pass – that only gets you into the gaming areas for one day
3 day normal access pass is $65 at the door
http://tokyointulsa.com/registration/atthedoor.html
can also do ‘will call’ and get through the line quicker – for a 3 day pass only.

Call of Duty Black Ops 3 #Esports tournament will be hosted on 16 Ps4s and 2 ms #Esports monitors

Things gamers need to bring

Controller
Headset / Mix amp
PSN email and password

Consoles, games, and monitors provided by GameStop OKgamers.com – Oklahoma’s Gamers Resource! TNT and Click Gaming

Questions concerns: Contact Ryan weaver – 405-240-2154 call or text or Fb messenger

Hosts- Johnny Ryan weaver of Click Gaming
Following schedule is as follows:

Friday:
2pm – Exhibit Hall C Game Room Opens
6pm – CoD: Blops 3 – 2v2 SnD (PS4) – $250 Bonus Pot
1am – Exhibit Hall C Game Room Closes
Saturday:
10am – Exhibit Hall C Game Room Opens
1pm – CoD: Blops 3 – 4v4 Variant (PS4) – $500 Bonus Pot
1am – Exhibit Hall C Game Room Closes
Sunday:
10am – Exhibit Hall C Game Room Opens
11am – CoD: Blops 3 FFA (PS4) – $100 Bonus Pot
5pm – Exhibit Hall C Game Room Closes

With CWL ruleset and map rotations.

FFA will be Double elimination top four winners advance, bottom four will be set in losers round.

2v2 SND varient double elimination CWL maps and rules

4v4 varient rules as follows:

Double Elimination
Best of 3 till quarter finals
Best of 5 quarter finals
Best of 7 finals

Rules, regulations, map rotations

TEAMS THESE RULES WILL BE IN FULL AFFECT FOR A SMOOTH AND GREAT EVENT

Teams must be online and ready to play at the designated match start time. “Ready to play” means that all four players of each team must be present and ready to begin the game within 10 minutes after the official match start time.

If a team is not fully ready to play and the 10 minutes has passed, the team will forfeit the first map. If the team is still not ready to play within additional increments of 5 minutes, they will forfeit additional games.

If your team is unable to join a lobby due to technical difficulties with the game, please notify the opposing team immediately and inform them that you are attempting to connect. If problems arise, please contact a TO

Map and Game Mode Rotations

RO 1 W
Hardpoint – Breach
Search and Destroy – Fringe
Uplink – Evac
Capture the Flag – Stronghold
Search and Destroy – Redwood

RO 2 W
Hardpoint – Stronghold
Search and Destroy – Infection
Uplink – Breach
Capture the Flag – Fringe
Search and Destroy – Evac

RO 3 W
Hardpoint – Fringe
Search and Destroy – Breach
Uplink – Infection
Capture the Flag – Evac
Search and Destroy – Hunted

RO 1 L
Hardpoint – Evac
Search and Destroy – Stronghold
Uplink – Fringe
Capture the Flag – Breach
Search and Destroy – Redwood

RO 2 L
Hardpoint – Breach
Search and Destroy – Fringe
Uplink – Evac
Capture the Flag – Stronghold
Search and Destroy – Redwood

RO 3L
Hardpoint – Stronghold
Search and Destroy – Infection
Uplink – Breach
Capture the Flag – Fringe
Search and Destroy – Evac

Quarter
Hardpoint – Fringe
Search and Destroy – Breach
Uplink – Infection
Capture the Flag – Evac
Search and Destroy – Hunted

Finals will be discussed between players and TO on vetoed system

Restrictions

These restrictions must be set in the game settings.
UAV
Care Package
H.A.T.R
XM-53
Game Settings

Ban/Protect Voting = Enabled
Ban/Protect Time = 30 Seconds
Create a Class Edit Time = 90 Seconds
Scorestreak Edit Time = 20 Seconds
Votes Per Player = 1 Vote
Specialist Draft = Enabled
Draft Time = 20 Seconds
Advanced Settings
Pre-Stage = 3 Seconds
In-Between = 3 Seconds
Post-Stage = 3 Seconds
Edit Create a Class = Always
Edit Scorestreaks = Always
Player Select Order = Random
Post-Stage Shuffle = None
Global Settings

Team Assignment = Host Select
Team Change In-Game = Disabled
CODcasting = Enabled
3rd Person Spectating = Disabled
Dynamic Map Elements = Disabled
Revenge Voice = Disabled
Battle Chatter = Disabled
Announcer = Enabled
General Settings – All Game Modes

Pre-Match Timer = 15 Seconds
Pre-Round Timer = 5 Seconds (3 Seconds for Search & Destroy)
Mini-map = Normal
Explosive Delay = Disabled
Killcam = Enabled
Scorestreak Delay = 15 Seconds
Score Multiplier = 1
Spawn Settings (Game Mode Specific)

Hardpoint Respawn Delay = Disabled
Uplink Respawn Delay = 5 Seconds
Search and Destroy Respawn Delay = Disabled
Capture the Flag Resapwn Delay = 7.5
Spawn Settings (Global)
Incremental Spawn Delay = Disabled
Force Respawn = Enabled
Wave Spawn Delay = Disabled
Suicide Penalty = Disabled* (3 seconds, Hardpoint only).
Team Killed Penalty = Disabled
Health and Damage Settings – All Game Modes:

Health = 100%
Health Regeneration = Normal
Friendly Fire = Enabled
Teamkill Kick Limit = Disabled
Headshots Only = Disabled
Hit Indicator = Enabled
Hardpoint

Win Condition Settings
Time Limit = 5 Minutes
Score Limit = 250 Points
Advanced Settings
Lifetime = 1 Minute
Capture Time = Disabled
Activation Delay Time = Disabled
Locations = Linear Order
Scoring = Constant
Pause Time = Enabled
Search & Destroy

Win Condition Settings
Time Limit = 1.5 Minutes
Round Win Limit = 6 Rounds
Advanced Settings
Bomb Timer = 45 Seconds
Plant Time = 5 Seconds
Defuse Time = 7.5 Seconds
Multi Bomb = Disabled
Switch Sides = Every Round
Silent Plant = Enabled
Dog Tags = Disabled
Number of Lives Per Player = 1 Life
Uplink

IMORTANT NOTE: If Uplink goes into overtime and the team that scored in the 1st half of overtime scores first again in the 2nd half (before the other team) – the game is over and the team that scored twice in overtime wins.

Win Condition Settings
Round Time Limit = 5 Minute
Round Score Limit = Unlimited
Advanced Settings
Round Limit = 2 Rounds
Carrier Armor = Normal
Carry Score = 2 Points
Throw Score = 1 Point
Enemy Carrier = Delayed
Reset Time = 15 Seconds
Capture The Flag

IMPORTANT NOTE: The game currently has a bug that will be fixed in a future patch. The CTF “Win Rule” setting is backwards. “Round Wins” is pointing to the “Total Flag Captures” string and description, and vice versa. To play with {Total Flag Captures} as the functioning Win condition, Go to [Setup Game] -> [Edit Game Rules] and set {Win Rule} to {Round Wins}. Make sure to also go to [Capture The Flag Advanced] and set {Capture Limit} to {Unlimited}.

Win Condition Settings -including above workarounds*:
Win Rule = Round Wins*
Time Limit = 5 minutes
Advanced Settings
Capture Limit = Unlimited*
Round Limit = 2 rounds
Round Win Limit = 2 rounds
Enemy Carrier = Delayed
Auto Return Time = 30 Seconds
Capture Condition = Flag At Base
Pickup Time = Instant
Return Time = Instant
Player Disconnects

If a player disconnects within the first 15 seconds of the game and no kills have been made prior to the disconnect, the game will be restarted. Find game mode specific rules below. Remember, no substitutes are allowed in this tournament under any circumstances.

Search and Destroy
In the event of a player disconnect during a Search and Destroy round, the round must be finished and the game must be paused immediately following the round to allow time for the player to rejoin. The player must rejoin within 5 minutes. Once 5 minutes have passed the game must continue.

Hardpoint
If a player disconnects after the first kill or the first 15 seconds of a Hardpoint game, the game will continue. The disconnected player is allowed to re-join as soon as he is able.

Capture the Flag
If a player disconnects after the first kill or the first 15 seconds of a Capture the Flag game, the game will continue. The disconnected player is allowed to re-join as soon as he is able.

Uplink
If a player disconnects after the first kill or the first 15 seconds of a Uplink game, the game will continue. The disconnected player is allowed to re-join as soon as he is able.

Server Crashes

In the event of a server crash, the game will be restarted.

Match Reporting

Players are responsible for taking a screen capture of the results to be used as valid proof in the event of a protest. Following the match, both teams are expected to enter the match score. The score should be entered as numerical values where one win equals one point. For example, if a team wins 3 games and loses 1 game, the score submitted should be “3” and “1” with the numbers being entered into the respective boxes.

Results must be reported by both teams within 15 minutes after the match. If a team does not dispute match results within 15 minutes after completion of the match, the submitted results will be locked in. If results are submitted incorrectly, submit a ticket immediately.

Match Disputes

If there are any irregularities in the submitted scores, contact administration via protest with valid proof. Match protests must include media evidence clearly showing the results of the match/series.

Call of Duty eSports World League © 2016

Details

Start:
July 15, 2016 @ 5:00 pm
End:
July 17, 2016 @ 8:00 pm
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– OKg