Halo 2 4v4 Rules & Settings
Gametype Settings
Gametype built off the Slayer default gametype.
Match Options
Score To Win Round = Unlimited
Round Time Limit = 15 Minutes
Player Options
Suicide Penalty = None
Equipment Options
Starting Weapon = Battle Rifle
Weapons on Map = Human
Settings for All Gametypes - Included in gametype settings below
Resolve Ties = Off
Suicide Penalty = None
Motion Sensor = Off
Team Changing = Off
Respawn Time Modifier = None
Betrayal Penalty = None
Starting Weapon = Battle Rifle
Weapon Respawn = Double Time
Team Slayer Maps
Lockout
Midship
Beaver Creek
Warlock
Gametype Settings
Gametype built off the Team Slayer default gametype.
Match Options
Resolve Ties = Off
Round Time Limit = 15 Minutes
Player Options
Motion Sensor = Off
Suicide Penalty = None
Team Options
Team Changing = Off
Respawn Time Modifier = None
Betrayal Penalty = None
Equipment Options
Starting Weapon = Battle Rifle
Weapon Respawn Time = Double Time
Weapons on Map = No Duals
Team Slayer Sanctuary Maps
Sanctuary
Gametype Settings
Gametype built off the Team Slayer default gametype.
Match Options
Resolve Ties = Off
Round Time Limit = 15 Minutes
Player Options
Motion Sensor = Off
Suicide Penalty = None
Team Options
Team Changing = Off
Respawn Time Modifier = None
Betrayal Penalty = None
Vehicle Options
Primary Turret = None
Equipment Options
Starting Weapon = Battle Rifle
Weapon Respawn Time = Double Time
Team Ball Maps
Midship
Lockout
Gametype Settings
Gametype built off the Team Ball default gametype.
Match Options
Resolve Ties = Off
Score to Win Round = 5 Minutes
Round Time Limit = 15 Minutes
Player Options
Motion Sensor = Off
Suicide Penalty = None
Team Options
Team Changing = Off
Respawn Time Modifier = None
Betrayal Penalty = None
Equipment Options
Starting Weapon = Battle Rifle
Weapon Respawn Time = Double Time
Weapons on Map = No Duals
Note regarding CTF Classic games
CTF Classic games will have an initial time limit of 15 minutes. If after 15 minutes, one team is winning and their flag is at home, the game is over. If, however, the score is tied after 15 minutes, the game will continue and the next team to score will win the game. If the 30 minute time limit is reached without a winner, the game must be replayed with the first capture winning the game. If the initial time limit is reached in a CTF Classic game, the difference in captures is 1, and the winning team’s flag is out, the game will continue. If the flag is captured, the game will go into sudden death, but if the flag is returned, the game is over. (If you're playing on Xbox Live, just finish the game!)
CTF Classic Sanctuary
Gametype Settings
Gametype built off the CTF Classic default gametype.
Match Options
Resolve Ties = Off
Round Time Limit = 30 Minutes
Player Options
Motion Sensor = Off
Suicide Penalty = None
Team Options
Team Changing = Off
Respawn Time Modifier = None
Betrayal Penalty = None
Game Options
Flag At Home to Score = Off
Flag Touch Return = Off
Flag Reset Time = 10 Seconds
Flag Indicator = Off
Equipment Options
Starting Weapon = Battle Rifle
Weapon Respawn Time = Double Time
CTF Classic Midship and Warlock
Gametype Settings
Gametype built off the CTF Classic default gametype.
Match Options
Resolve Ties = Off
Score to Win Round = 5
Round Time Limit = 30 Minutes
Player Options
Motion Sensor = Off
Suicide Penalty = None
Team Options
Team Changing = Off
Respawn Time Modifier = None
Betrayal Penalty = None
Game Options
Flag Reset Time = 15 Seconds
Flag Indicator = Off
Equipment Options
Starting Weapon = Battle Rifle
Weapon Respawn Time = Double Time
Midship Neutral Bomb
Gametype Settings
Gametype built off the Neutral Bomb default gametype.
Match Options
Resolve Ties = Off
Number of Rounds = 1
Score to Win Round = 3
Round Time Limit = 30 Minutes
Player Options
Motion Sensor = Off
Suicide Penalty = None
Team Options
Team Changing = Off
Respawn Time Modifier = None
Betrayal Penalty = None
Game Options
Bomb Reset Time = 60 Seconds
Bomb Arm Time = 5 Seconds
Equipment Options
Starting Weapon = Battle Rifle
Weapon Respawn Time = Double Time
Weapons on Map = No Duals