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Messages - Solidus

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271
No they're still fine. I'm saying though that 3D fighters don't need an action game top down camera angle in general. that is automatically a failure. Other games have tried it and it's just over the top crap. DMC, control scheme or not, in the end would look like Dissidia. If you watched someone play it without knowing than it would look like that. again your most games are all trash games that aren't really 3D. like naruto, bloody roar, fate unlimited codes etc... it's 2D with an R1 button for side stepping.  Soul Calibur is the best 3D game because it has the flawless 8wayrun system.  Virtua Fighter sorta the same.  But yes Tekken is the same as the 2D games with R1 buttons except overly complicated in how you side step.

What is infant to you anyway? 2D fighters have been around since 80s and 3d since early 90s. One is 23 and the i other 16.

I didn't say anything about a camera angle, where are you getting that? Even though those Naruto games are simplistic mechanically, I would say that Ultimate Ninja Storm (which I have only played briefly) is much closer to a pure 3D fighter than Tekken or SC. SC has 8 way run yes, but it is far from flawless, jumping is unrefined, dodging heavily is restricted, don't get me wrong I think SC is fun, but it really sticks to 2D conventions very closely, and where it doesn't it stumbles. Of course the opposite problem is found in games like Battle Arena Toshinden, 3D movement is so unrefined its just people running around on a plane spamming crap.. Perhaps the problem is the traditional fighter camera view, it does restrict 3D movement and jumping very dramatically when moves are built around 2D fighting systems like they are in SC, forcing cameras into strange perspectives. In Bayonetta for instance, the combo system verges on the complexity of a 2D fighter, but is implemented in a 3D world where the player has massive control over direction and speed of jumps and dodges, the camera is 3rd person dynamic follow, but fixed camera would also be feasible, top down is not really a staple for many games except "top down" shooters, in a sense, the 2D fighter view that most 3D fighters put themselves in is closer to "top down" than any 3D action game, even bad ones.

I also am beginning to doubt you have actually played Devil May Cry, as your references to Disddia and top down camera angles (DMC1 has fixed camera angles) seem to have no relation to the game. We all know that Square-Enix can't make an action game to save their lives, so comparing one of their forays into action to the progenitor of the "stylish action" genre, DMC that derives its control scheme out of the seminal 3D action game, Zelda: Ocarina of Time doesn't make much sense, Dissidia doesn't pull much from either of those, the camera is crazy, there are mundane quicktime events modeled after FF6/7/8 limit breaks, and of course they are fighting in the air, not on a plane, so none of the conventions of 3D combat in DMC or Zelda can actually be applied. In fact, the problems that Disddia has with control and camera because of its weird perspective and environments are the same in kind that developers of 3D fighters like Namco refuse to address by going the "safe" route and pretty much making their fighters 2D with a few 3D options.

272
Lets call TEKKEN rare and put it on the list.

Are SC and T6 very popular?
How many people would travel to Norman to participate in a tourney that featured both T6/SC4, what are the preferred consoles? Or do most people use sticks?

While we're on the topic of 3D fighters, are there any others that people like? I would be happy to throw Rival Schools 2 in there but I don't know if anyone would want to play it.

273
3d fighters are fine and have been for a long time.  And I hate when people say DMC fighting style as a fighter, if people think about that then you have FF Dissidia, that's what the game would turn out to be.  Dissidia is fun but seriously lacking in any way for tournament style play.

Have you played DMC? It is nothing like Dissidia...in the slightest really. I'm saying the basic control scheme and combo setups provide great potential for controlling characters in 3D. Current 3D fighters try to be hybrid fighters where most of the time you fight on a 2D plane and reach your appendages through the Z axis periodically for mixup. The control feels immature comparably to 2D fighters, but 2D fighters have had many years to grow. 3D Fighters are still in their infancy, I would say they are only recently exiting the 3D equivalent phase of  "Street Fighter Alpha 2" BB/GG or Versus style elements haven't even begun to penetrate 3D yet, combos or short, slow, and clunky in even the best 3D fighters. SC4 and T6 are still alot of fun, but they don't feel like they have evolved much since their original iterations.

Hideki Kamiya could probably bring alot to a 3D fighting game. He could also royally overdo it to the point of seizure inducing style.

274
Tekken has a tv show in Korea.  http://sdtekken.com/2010/04/10/tekken-crash-season-4-group-a-videos/

Just sayin.

Most of the characters in Smash Brothers have had their own TV series, some of which have been adapted worldwide (Kirby, pokemon), and some of which are still continuing.

I didn't mean a cartoon.  I meant a TV show based on competitors playing in a team tournament.

Oh, conveying meaning is the goal of language ^_-

3D fighters just haven't matured yet IMO, perhaps a DMC style combat system would work...might be worth checking out, Bayonetta vs Jean worked out pretty well.

275
Tekken has a tv show in Korea.  http://sdtekken.com/2010/04/10/tekken-crash-season-4-group-a-videos/

Just sayin.

Most of the characters in Smash Brothers have had their own TV series, some of which have been adapted worldwide (Kirby, pokemon), and some of which are still continuing.

276
General Chat / Re: How hard is God of War 3?
« on: April 12, 2010, 08:15:16 am »
Normal mode is challenging, but overall easy. Go with normal.

277
Obviously the biggest fighting game community surrounds the playstation 3D fighting hit Destrega.

Seriously though smash is HUGE. For a series that many 2D fighting game fans scoff at as "not a real fighting game" it certainly has a large following and a high level meta game. being in the Southwest I see the largest smash community around. I work my ♥♥♥ off to promote things like BlazBlue and TvC but interest is very hard to build around those compared to smash, I've played melee for literally thousands of hours. Other 2D fighters, merely hundreds.

278
I think gamers can get along from all places, after all most of us spend the time during football games playing video games...you know, REAL games. Cowboys are welcome!

279
Hey Oklahoma. I periodically host tournaments with the Japanese Animation Society at Oklahoma University. Surprisingly interest in BlazBlue and Tatsunoko vs Capcom has been pretty low, these games are of course very technical and very japanese fighting games.
We have had a number of tournaments in the past few months. We want to expand our horizons, we will continue to do modern fighting game, and perhaps integrate shooting game tournaments, but I would like to gauge interest in other games, rarer games that perhaps had a following at one time, and perhaps a cult following still exists.

Things like:
Rival Schools
Soul Caliber
Perfect Dark/Goldeneye
Dead or Alive
Mario Kart
Others? What game would you like to see included in a tournament, perhaps one that contained multiple mini tournaments with games such as this, centered around one large "grand" tournament like Smash Brothers or BlazBlue.

280
Tournament Planning and Hype / Re: Tulsa-Tokyo in Tulsa-June 18-20th.
« on: April 10, 2010, 04:47:28 pm »
Tatsunoko vs Capcom!

281
Just a reminder this is Tomorrow (Friday Night)

There have been some calls for double elimination by registered attendees. If we had more system setups that may be feasible, this game has surprisingly low penetration rates, we bought an extra copy just for this.

If 1 or 2 people were to bring system setups (game+wii+classic controllers+component cables) I would consider adding losers bracket and lower your entry fee by half.

282
I don't know what the interest is in this game around here. I've been to some pretty large tourneys for it in TX. Feel free to post here if you are coming or have an idea about the size of the local competitive community,
you can also join our Facebook event: http://www.facebook.com/event.php?eid=104439309593490&ref=mf0
or our facebook group for news on future tourneys: http://www.facebook.com/group.php?gid=335450482050
Just trying to gauge how many system setups would be appropriate.

283
Location: Oklahoma Memorial Union TV Lounge at OU (South Side Entrance, down the stairs, map and directions at bottom of post)

Time Friday April 9th:
Registration and Setup: 9:30 PM
Tournament begins: 10:00 PM, you MUST be registered by 10:00 PM!

Entry Fee: $5

Prizes as fee %:
1st - 50%
2nd - 20%

Rules:
Best 2 of 3
Single Elimination
Only Classic Controllers, Gamecube Controllers, and Arcade Sticks allowed, Arcade Sticks will not be provided!
Feel free to bring your own official controllers.

Driving Directions Below:
From I-35 Southbound

Exit I-35 onto Main Street eastbound.
Stay on Main Street for approximately 2 miles.
Turn south (right) onto Webster.  Webster will turn into Asp Street.
After passing Boyd Street and driving onto campus, the Oklahoma Memorial Union will be the third structure on the west (right) side of Asp Street.

From I-35 Northbound

Exit I-35 onto Lindsey Street eastbound.
Stay on Lindsey Street for approximately 2 miles.
Turn north (left) onto Jenkins.
Turn west (left) onto Boyd Street.
Turn south (left) onto Asp Street.
The Oklahoma Memorial Union will be the third structure on the west (right) side of Asp Street.

From Highway 9 East

Exit Highway 9 onto Jenkins Street northbound.
Stay on Jenkins Street for approximately 2 miles.
Turn west (left) onto Boyd Street.
Turn south (left) onto Asp Street.
The Oklahoma Memorial Union will be the third structure on the west (right) side of Asp Street.

First Floor Map

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