Author Topic: SSBM Official Rules  (Read 10756 times)

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Offline X_A

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SSBM Official Rules
« on: February 28, 2007, 02:36:58 am »
Because OKgamers throws tournaments - and has need of official / agreed upon rules - I post this - what has been provided to me as the 'official MLG rules' with slight modifications - which should be agreeable to everyone.  Issues?  Post - and let us know.  OTHERWISE - these'll be the rules for any tournaments we throw for the monthlies / we are asked to throw / etc.

--

General Rules

1. During Championship Bracket competitions, all players must register a 1-4 digit tag. If they wish to wear a tag during the game they must use their registered tag, otherwise they may not use one. - Not to be used
2. During scheduled warm-up periods the winner stays and the loser must get up.
3. If a player or team doesn't show up on time for their match, they will be given a 5 minute grace period before it will go down as a forfeit.
4. In the case of a GameCube/TV malfunction, the game will be restarted from the beginning, no matter what time it crashed.
5. A staff member will record each game's results so no reporting of scores by players is necessary. - May or maynot be possible!
6. All decisions made by tournament officials are final.
7. Players must conduct themselves in a reasonable manner. Permanent ejection of a player from the tournament is at the staff's discretion.
8. Spectators may not communicate with a player while he or she is competing. Breaking this rule will result in a warning. A second violation will result in ejection of the spectator and forfeit of the game.
9. Any intentional forfeiting or conspiring to manipulate the rankings/brackets will result in ejection and possible suspension from future tournaments.
10. Any other sign of cheating will also result in forfeit of the game.
11. Players must report to their station immediately after their match is announced. If after 5 minutes, a player/team has not reported to their station they will forfeit the match.


Controllers

1. You are responsible for bringing your own controller.
2. Controller mods of ANY kind (short-hop mod, L-trigger mod, etc), except for cosmetic changes (paint job, different colored plastic), are banned. Tournament staff may randomly inspect any controller at their discretion. If you are caught using a banned controller you will be immediately disqualified from the tournament.
3. Turbo or programmed buttons of any kind are banned. You may use third party controllers or pads that have these features, but if you are suspected of using the banned features you will not be allowed to use that controller any longer.


 Normal OKgamers.com Competitions

1. The Open Singles & Doubles will usually be Double Elimination. All series will be Best of 3 in the Open Singles. All series will be Best of 3 in the Open Doubles
2. After losing a series, teams will fall into the Losers Bracket.
3. A loss in the Losers Bracket will result in elimination from the competition.
4. Players/Teams will be seeded for the bracket based on rank points. - May or maynot be seeded
5. Lives will be set at 4 stock with an 8 minute time limit. - sound good?
6. Ties will be broken by stock left and then by percentage of health. Sudden death will be played if both the stock and percentage are tied at the end of the time limit.
7. Items will be turned off.



Stage & Character Selection

1. The higher seed has first choice for their seat(s) and controller port(s). The higher seeded team has first choice for their team color. Teams must sit together on one side or the other. If players/teams meet for a 2nd time in a specific bracket, the winner of the 1st series will have seat and controller choice.
2. The stage for Game 1 will be selected at random unless both players/teams can agree on a stage. After the stage has been randomly selected each player/team may call for a reset. Each player/team can only call for a reset once during a series. If a reset is called, another stage must be randomly selected. The stage that was first selected can't be randomly selected again, but is still available for a counter pick.
3. Singles random select stages: Final Destination, Battlefield, Yoshi's Story, Fountain of Dreams, Dreamland 64 & Pokemon Stadium
4. Doubles random select stages: Final Destination, Battlefield, Yoshi's Story, Rainbow Cruise, Dreamland 64 & Pokemon Stadium, DK64
5. Stages not listed on the random select list that are not banned are open for counter picks by the losing player.
6. Stages banned for Singles Only: Great Bay and Mushroom Kingdom 2
7. Stages banned for Doubles Only: Fountain of Dreams and Mute City
8. Stages banned for Singles & Doubles: Yoshi's Island (Pipes), Fourside, Hyrule Temple, Flatzone, Brinstar Depths, Icicle Mountain, Big Blue, Mushroom Kingdom 1, Venom, Yoshi's Island 64, Peach's Castle, and Kongo Jungle, Onett.
9. No stage may be used twice in a Best of 3 Series.
10. After characters have been selected for the first game, each player/team may choose to knock out one stage. Stages that are knocked out won't be used during the series. Random select stages can't be knocked out. The lower seeded player/team must make their knockout selection first. Once the first game has started, stages can't be knocked out.
11. After each game of a series, the player who lost the previous game may choose the stage for the next game or elect for it to be chosen randomly. After the stage has been selected, the winner of the previous game may change characters. After the winner has chosen their character, the loser of the previous game may change characters.
12. For the first game of a series, a player may call for a double-blind pick. This means that all participating players must tell a judge the character they will use for that game. Each player is required to use that character in the game.
17. If the players/teams meeting in the Finals from losers wins the first series, another series must be played to break the tie since both players/teams would only have one series loss.


Other Rules & Special Issues

1. Any unnecessary pausing of the game will result in a forfeit of that single game.
2. Glitches used to stop your opponent from controlling their character or indefinitely freezing them (Mewtwo's Soul Stunner, the Ice Climber freeze glitch), or any glitch or trick that freezes the game or makes it unable to be finished are banned and will result in the immediate forfeit of the entire match.
3. Tactics such as Peach's Wallbombing and Jiggly's Rising Pound are allowed as methods of recovery or to maneuver around the stage. Using them (or any similar tactics) to excessively stall a match, such as dropping below levels intentionally and stalling underneath, is banned. If by using one of these tactics, you have put your character in a place to lose a stock by ending the tactic, a judge may force you to stop and lose a life and continue the match short a stock.
4. Players/teams may designate a coach when they register for a competition, however, this coach may not be registered as a player for either a Singles or Doubles competition. Coaches may not instruct players during games, but may consult with players for a maximum of 1 minute between games. Once the stage for the next game has been selected, players may not talk to their coach.
5. For Doubles matches, Team Attack is ON.
6. For Doubles matches, life stealing is allowed

« Last Edit: February 28, 2007, 02:42:03 am by X_A »
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Offline StuntMidget

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Re: SSBM Official Rules
« Reply #1 on: February 28, 2007, 08:24:44 am »
Awsome!  Sounds like a good set of rules to go by for smash.  I love how team attack is also on, makes teams work together more.


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Offline LONEWOLF2021

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Re: SSBM Official Rules
« Reply #2 on: February 28, 2007, 10:11:40 am »
Kool sounds pretty solid except for the team attack but that makes the team more aware for the other person more teamwork. But it could also mean the outcome of a match.
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Offline X_A

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Re: SSBM Official Rules
« Reply #3 on: February 28, 2007, 03:53:19 pm »
Kool sounds pretty solid except for the team attack but that makes the team more aware for the other person more teamwork. But it could also mean the outcome of a match.

Oh, I'm very familiar with what it does and doesn't allow lol.  In SSB64 - there were some juggles that were rediculous lol - without team attack being on.  Anyway - so yea - I think it staying on / that being in the MLG rules is enough for me to be fine with it.



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Re: SSBM Official Rules
« Reply #4 on: March 06, 2007, 02:20:38 pm »
Last time I played in the Melee tourn, we got to decide on the scene what ther rules were.  Can't we do that again?  Everyone seamed to agree on turning on most items, just turning off the crap ones, like hammers and health.  Could we maybe put that to a vote?  I think the game is more difficult with the items on.

darklink9

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Re: SSBM Official Rules
« Reply #5 on: March 07, 2007, 10:28:22 am »
Last time I played in the Melee tourn, we got to decide on the scene what ther rules were.  Can't we do that again?  Everyone seamed to agree on turning on most items, just turning off the crap ones, like hammers and health.  Could we maybe put that to a vote?  I think the game is more difficult with the items on.

Items are ok for casual matches, but they tend to lead to BS matches.  "Oh look that box exploded for no reason, when I was about to win...awesome"

Items should be off for serious tournaments

Offline Animefreak6969

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Re: SSBM Official Rules
« Reply #6 on: March 09, 2007, 02:41:16 pm »
These are some great rules.

Offline X_A

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Re: SSBM Official Rules
« Reply #7 on: March 09, 2007, 02:50:04 pm »
Last time I played in the Melee tourn, we got to decide on the scene what ther rules were.  Can't we do that again?  Everyone seamed to agree on turning on most items, just turning off the crap ones, like hammers and health.  Could we maybe put that to a vote?  I think the game is more difficult with the items on.

Problem is - rules on the fly are generally a bad idea.  Organizing like that last time was the only choice, as we didn't have a way to get a quick consensus online or have access to these rules.  Same thing with our default policy of "no charging for a tournament first time", it gives us a chance to see if people even want to play it, get the attention out there, then set things more clearly afterwards.

These rules - no matter how annoying, and long - are standard for MLG - which have seen use over and over again, thus are proven, and thorough.

And I know where your coming from, I'd prefer team attack off - for instance ;)  But - for the sake of overall happiness, we go with the most tested and standard rules; that way we have the less complaints about "Well that was unfair because of" conversations afterwards.  Trust me, it's easier that way.



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Re: SSBM Official Rules
« Reply #8 on: March 09, 2007, 06:42:39 pm »
i can vouch for these rules use. i attended several of the MLG's last year (dallas, anaheim, and orlando)

the only thing i dont like is their choice in stages, since in my opinion they favor floatier characters mostly (brinstar)... but oh well, they're good enough to be getting on with for now

Coolsvilla

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Re: SSBM Official Rules
« Reply #9 on: March 09, 2007, 07:05:45 pm »
We can use these rules for this time and if there are any problems or suggestions, we can always change it if this is played again. We don't have to go with MLG rules if we find that the majority want to do something different next time.
Blasphemy, I know. ;)

SP

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Re: SSBM Official Rules
« Reply #10 on: March 10, 2007, 05:43:26 pm »
somebody told me that ssbm was only going to be 2v2... is that true? :-(

Offline X_A

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Re: SSBM Official Rules
« Reply #11 on: March 10, 2007, 06:17:16 pm »

The Monthly tournament?

If your asking about 2v2 at the monthly tournament, it's whatever game/format is voted in, as always.  Please refer to the thread.



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Offline Alexander Cerda

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Re: SSBM Official Rules
« Reply #12 on: March 11, 2007, 05:31:38 pm »
team attack off= chaos and misuse of projectiles
i like team attack on.



there's only one thing that i would request to be changed.

"9. No stage may be used twice in a Best of 3 Series."

a stage should just not be able to be counter-picked by the person who previously won on it. if someone thinks they can pull out a win on a stage they just lost on, i don't see why they wouldn't be able to try it. it's not unfair if they lost again, they would have done it to themself. i dunno, it just seems logical to me, but yeah.
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SP

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Re: SSBM Official Rules
« Reply #13 on: March 12, 2007, 01:48:46 am »
in retrospect... considering that not many of the people attending have been to large tournaments. i think that the rules should be simplified, at least until they start drawing a lot more competition.

for instance, everybody got confused when i explained counterpicks, lol.

alex is right though, team attack off= gay...

idk... if X_A would like, i (or alex, vega, or any of the okc players) could collaborate to make some simpler rules, without a lot of the crazy seeding stuff and all that (all of the seeding stuff is from having round robins anyways since mlg's will have 100+ people).

Offline X_A

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Re: SSBM Official Rules
« Reply #14 on: March 18, 2007, 02:34:13 pm »
Well, and I'd agree to anything that's fair / previewed and out there with enough time for feedback before use in a tournament.

So - SP - Vega / Alex / Micah?  - go at it as far as I'm concerned, I'd LOVE a more simple listing for anything OKgamers has to do at least :)

--

Team Attack - might be fun to do one off.  But that's it.  It shouldn't ever be the serious choice.  And the reason is?  Well - if you don't know, then imagine a Falco at one end, constantly shooting and you and your partner being held down.  Or - a consistent juggle right off the screen - because the two hitting you wouldn't have to worry about hitting each other...  Trust me - team attack for serious events should be on.



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