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Messages - Michael Jackson

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31
http://www.youtube.com/watch?v=2LBW2q4bX1E

The game looks graphically EXACTLY LIKE SCIV, which isn't bad as SCIV was freaking beautiful.

Looks like there's some sort of 'Super Moves' or something...

Patroklos let's out one ♥♥♥♥♥ of a SRK and looks to be closer to how Cass played.

Pyrrha looks more like Sophie's style.

32
The Creep-factor is amplified because I can, in my mind's eye, see and hear him saying that.


34
GREEDY MONEY GRUBBERS YOU SAY?

Modern Warfare 3 will have a payable premium (something like $7.99)  for some extra online stuff...

woooooooooooooo

35
Fighting Gamers / Re: Mortal Kombat 9 - Game Night
« on: May 30, 2011, 09:35:08 pm »
It all boils down to the almighty dollar.


36
Fighting Gamers / Re: Mortal Kombat 9 - Game Night
« on: May 19, 2011, 05:00:51 pm »
This isn't my first rodeo, but thanks for the support.

You know I said that to one of my professors down here in Florida and they looked at me like I had two teeth, overalls with mud and holes in them and a jug of moonshine in my hand.  I didn't think it was THAT much of a country saying...

Freaking Flo-Rida.

37
Fighting Gamers / Re: Mortal Kombat 9 - Game Night
« on: May 19, 2011, 02:50:54 pm »
Do you really think console specific characters should be allowed in a game that is cross platform?

REALLY?

This isn't as if it's just a new character that everyone has access too and can prepare against, this is character that only one version of the game can use and the majority of the fanbase will never see in action.  It's not a question of "lazy" or "casuals" it-  I'm going to stop there and just post a picture.



38
Fighting Gamers / Re: Mortal Kombat 9 - Game Night
« on: May 18, 2011, 02:58:33 pm »
Awwwwww snap, Mortal Kombat ALL UP IN YO [Expletive Deleted]


39
General Chat / Re: OKGamers World Of Warcraft guild is HERE!!
« on: May 15, 2011, 12:09:47 pm »
Ah, a sad day.

Though I must say this is one of those times where the interest in WoW is dipping as most of the playerbase has already experienced ZG and ZA in some form and the majority of the raiders have cleared the raid content (on normal, which is enough for most people) so a lot of people are in a lull until The Firelands comes out. 

Best of luck in SC2 and whatever Hero game you play.

40
http://www.youtube.com/watch?v=IPT_qqJ12s4

Dai Sato is the screenwriter who worked on Cowboy Bebop, Samurai Champloo, Ergo Proxy and both seasons of Ghost in the Shell :Stand Alone Complex.

Digital Frontier is the animation studio and they worked on Resident Evil: Degeneration.

41
...and I'm replying to my own thread with some ages people have worked out:

Quote
Amy: 17 -> 34
Astaroth 7 -> 24
Cassandra 21 -> 38
Cervantes 55 -> 72 (Stopped aging at 48)
Hilde 18 -> 35
Ivy 32 -> 49
Kilik 23 -> 40
Lizardman 36 -> 53
Maxi 28 -> 45
Mitsurugi 29 -> 46
Raphael 32 -> 49
Rock 42 -> 59
Seong Mi-na 23 -> 40
Siegfried 23 -> 40
Sophitia 25 -> 42
Taki 29 -> 46
Talim 15 -> 32
Tira 17 -> 34
Voldo 50 -> 67
Xianghua 20 -> 37
Yun-seong 18 -> 35

Sophitia's child Patroklos:



Seigfreid in full:


42
http://www.guardian.co.uk/technology/2011/may/11/soul-calibur-iv-namco



Quote
Namco has drawn back the velvet curtains on a new version of Soul Calibur. At its LevelUp showcase in Dubai on Tuesday, the company announced that Soul Calibur V will tread the boards of destiny again next year, continuing the weapons-based fighting series famed for its mighty swords, sumptuous visuals and S&M tinged outfits.

Set 17 years after Soul Calibur IV, the game represents a generational shift for the series. Siegfried is 39 years old and no longer wields the eponymous Soul Calibur sword. The lineage of power has instead passed to Sophitia's son Patroklos, whose prominence in the new trailer suggests a leading role in the forthcoming brawler. In an unexpectedly phallic plot twist, however, the Soul Edge and Soul Calibur swords have been reduced in length to short swords. Apparently all will be revealed later. That, I'm almost certain, is the first time a game's story has hinged on the varying lengths of a sharp instrument — let alone two sharp instruments.
Soul Calibur V

The key news is that the combat system is being overhauled to make it more reactive, while combos will be easier to access and perform. "Soul Calibur IV was a little heavy and there was often a delay between the button press and the action, especially online," explains producer Hisaharu Tago. He refers to the new system as "much lighter, sharper and more elegant".

Tago would not reveal much more about the game at the demo event. He says there will be a mixture of favourite characters and newcomers and that we can possibly expect to see the children of other long-time cast members in the title (apparently, Patroklos's fighting style is a more agile version of Sophitia's so we can probably expect more of these inherited and adapted brawling styles). Personally, I'm hoping for the lovechild of Ada and Voldo – although I wouldn't want to bump into this monstrous progeny in a dark alley.

Elsewhere, Tago has confirmed that the "create a character" mode will return from the previous game, and that the online modes will be updated and expanded. In a Q&A session at the end of his demo, there was even confirmation we can expect at least one surprise guest character, in the manner of Darth Vader and Yoda, appearing in IV. He also hinted that we may one day see a modern day setting for the series, which is currently set in a hazy 16th century timeframe. On a roll now, the producer, suggested that in the wake of the newly announced Tekken: Blood Vengeance animated movie, there's a chance we'll see a full-length Soul Calibur anime, possibly set in that 17-year gap between IV and V.

There will be much more info – and hopefully some in-game footage – at E3 in June, but this is an intriguing direction for the series, which some felt lost its edge in the previous instalment. One thing is certain, the narrator's sense of sonorous melodrama is still very much intact. At the start of the teaser trailer, he states, "transcending history and the world, a tale of souls and swords, eternally retold," and somehow he makes it sound like Shakespeare.


...and here's the very minimalistic trailer that Namco released:

http://www.youtube.com/watch?v=VbIjwEHgtbc&feature=player_embedded

43
It might not mean much but I'd drive you if I still lived in T-Town you roly-poly bearded bastage.

...I'm watching you...


44
General Chat / Re: Hi where can I go to play candyland?
« on: April 18, 2011, 10:35:57 pm »
PEOPLE POSTING ON OKGAMERS?!


45
General Chat / Re: OKGamers World Of Warcraft guild is HERE!!
« on: April 01, 2011, 03:16:04 pm »
Oh WoW, you so crazy:

Random Guild Finder

As the popularity of the Guild Advancement system continues to rise, we realize an increasing number of players feel that the experience of finding an adequate guild continues to be daunting. To address this, we’re introducing an all-new Random Guild Finder! Players may use this new feature to queue for automatic guild placement. You’ll be placed with a random guild at the click of a button, allowing you to partake in whatever content they may or may not be doing. After being placed, you’ll receive a cooldown which will not allow you to leave the guild, or for them to remove you from the guild, for fourteen days. Get to know your new friends! We’re sure they’ll enjoy getting to know you. If the guild you’re automatically placed in does not exist on your current realm you’ll be automatically charged for a paid realm transfer and moved there.

Appearance Tab

Acknowledging the continued requests of our players, an Appearance tab has been added to the game! The Appearance tab will finally, at long last, allow players to customize the look of their non-combat pets. Simply summon a non-combat pet and use the Appearance tab to change its look to that of any of the other non-combat pets you own. Summon, customize, and play!

General

    * Character armory profiles will now display current guild status: Solo, In a Guild, Looking for Guild, G-kicked, and It’s Complicated. In addition, character portraits now have the option to be displayed as a self-taken cellphone picture from in front of a bathroom mirror.

    * To ensure The Burning Crusade starting zones remain consistent with the rest of Azeroth, it is once again no longer possible to fly in Azeroth.

    * Dance Studio has been removed from the game due to lack of use.

    * Vashj’ir is now 20% more disorienting.

    * Players in capital cities will receive a 2-hour debuff “Homebody” that increases damage taken and reduces damage and healing given by 10% for every 10 minutes they’re within city limits. We hope this encourages something.

    * The mouse can now no longer be used to turn player characters. In many cases, this gave certain players a slight advantage over those that used their keys to turn.



Classes: General

    * Talents are now automatically chosen for a player based on the main specialization chosen.

    * Due to player feedback regarding night elf, blood elf, and worgen “flippy” jumps, player characters can no longer jump.



Death Knights

    * Hero Class improvements

          o Death knights now earn slightly more experience and gold than other character classes.

          o When using the Need Before Greed looting system, other players may not roll on loot until the Hero Class has chosen to pass.

          o Whenever a player takes a screenshot of a boss kill or similar accomplishment, all death knight characters will appear slightly more prominent in the image.

          o Death knight customer support tickets will always be handled before those of other players.

    * Death knights are now required to murder an innocent seven times per week or suffer the “Going Soft” debuff, which reduces damage dealt by 15%.

    * Death knights can now increase their damage by yelling KIAI into their microphone. Damage is increased by 10% for every 10dB.



Druids

    * Druid forms are now considered vehicles, allowing one player to ride on the druid’s back while in any form, even their humanoid form.

    * Scratching Post (legendary Feral staff), introduced in a recent patch, was created accidentally and has been removed.

    * Different models have been added for male and female versions of Bear Form. The difference is subtle unless you know where to look.

    * Druids no longer talk to Innkeepers to set their Hearthstone. They are instead now required to talk to Stable Masters.

    * Aquatic and Travel Form were causing too much of a performance hit and have been replaced with lower poly models.

    * Druids now perform an area-of-effect knockback when harvesting herbs, looting, or skinning (does not remove Flight Form).



Hunters

    * Hunters now earn Valor Points when they are effectively Vote Kicked from a Dungeon Finder group.

    * Chimera Shot, Kill Command, and Explosive Shot have been redesigned as Chimera Trap, Kill Command Trap, and Explosiver Shot, respectively.

    * Pets: regardless of what pet is actually tamed, these creatures will appear as either a wolf (Horde) or cat (Alliance) when in combat. In addition, we have implemented an exciting new cross-breeding system where players can mix pets of various families with unpredictable results. Be the first on your server to show off a Mothmonkey, Crocoliskchimera or Warp Crab (these will still appear as either a wolf/cat when in combat).

    * Ettin’s Grip (new talent) allows the hunter to equip two ranged weapons simultaneously.



Mages

    * In addition to their current spells, mage Mirror Images now can randomly cast Frost Nova, Ring of Frost, Portal: Dalaran, and Mirror Image. Mirror Images summoned by Mirror Images can also cast Mirror Image. Mirror Images summoned by Mirror Images that are summoned by Mirror Images can also cast Mirror Images. Mirror Images that are summoned by Mirror Images that are summoned by Mirror Images that are summoned by Mirror Images…

    * The coefficients of all mage cast time spells have been tweaked to be 15% more jaw-dropping.

    * All Frost mages now receive a complementary personal Arena rating of 2200 upon reaching level 85.

    * Frost mages have been given one additional snare effect, so that they will be brought up to the level of other classes (combined).

    * All mage spells that deal Fire damage now appear green.



Paladins

    * Judgement has been removed from the game.

    * Judgment (new ability) unleashes the energy of a Seal for Holy damage.

    * All talents and glyphs which referred to Judgement now correctly affect Judgment.

    * The sound of most Retribution abilities has been redesigned to produce a more audible clunk when used. The rotation should now feel clunkier overall.

    * Paladins are now required to tithe 10% of their gold income to their church.

    * Paladin chat and whispers now appear with sparkles.

    * Some paladin abilities did not contain the words Sanctity, Divine, or Justice. This has been corrected.

    * The duration and cooldown of Divine Shield have been changed to 15 seconds.

    * Divine Shield no longer causes Forbearance.



Priests

    * Members of this class must now make a vow of chastity.

    * The Shadow priest talent tree has been redesigned to give them access to most of the cooler abilities of Affliction warlocks.

    * Lightwell.

    * Four new reactive shields have been added to the Discipline tree. These new spells are called Heal, Greater Heal, Flash Heal, and Prayer of Healing.

    * Evangelism now has a 2% chance to convert all surrounding party members to the priest class.

    * Leap of Faith’s cooldown is now reset if cast on a tank that has targeted an enemy but is not yet in combat.

    * Discipline priests we heard you like shields that heal, so we put shield in your shield so you can heal while you heal.

    * All Shadow priest spells that deal Fire damage now appear green.



Rogues

    * Due to continual misspellings of the “rogue” class, we have officially changed the name to the easier to type “rouge.”

    * Pick Pocket now works on friendly players, bankers and auctioneer NPCs.

    * Vanish now has an additional 5% chance to fail for no discernable reason.

    * Rouges equipping helms that resemble eye patches now suffer a 2% hit penalty from lack of depth perception.

    * All archways, portals, portholes, and doorways now contain locked doors which require a rouge’s Pick Lock skill to open.

    * Sleight of Hand now allows rouges to roll a perfect 100 on boss drops.

    * Cheap Shot has a new more anatomically appropriate animation.

    * Rouges are now required to pick up all of their blades after casting Fan of Knives before it can be used again.

    * Rouges may now cast Stealth while Stealthed, entering the state of Double Stealth, which is not only stealthier than Stealth, but also causes the word stealth to cease to make sense to your brain. Stealth.



Shaman

    * A healing tree has been added for shaman.

    * Flame Shock, Earth Shock, Dot Shock and Frost Shock have all been combined into a new spell called Bus Shock. This ability is less exciting, less powerful and harder to use than equivalents of comparable classes, but it has a new icon.

    * Maelstrom Weapon, Unleash Elements, and Spiritwalker’s Grace have been redesigned as Maelstrom Totem, Unleashed Totem, and Spiritwalker’s Totem, respectively.

    * The Elemental tree is now the Elementary tree, and allows use of new abilities Eat Paste, Nap Time, and the Macaroni and Glitter Totem.

    * The shaman now have a Totem Belt, allowing them to carry their totems with them at all times.

    * All totem ranges reduced to 1 yard.



Warlocks

    * Female warlocks are now correctly called witches.

    * Warlocks and witches now take additional damage when fighting in direct sunlight.

    * Demons now have a new resource system called Happiness. Torturing, mistreating or speaking harshly to a demon pet will reduce its happiness. The Succubus is an exception to this rule.

    * Whenever 2 or more warlocks or witches appear in a raid together, the damage dealt by any mages in the raid decreases by 5%. This effect stacks up to 5 times.

    * In addition to their current talent trees, warlocks and witches can now spend points in any mage talent tree as well.

    * To make the Demonology tree feel more 'demony' warlocks and witches not specced into this tree will be unable to summon demon companions.



Warriors

    * The Arms and Fury warrior hybrid tax is now slightly taxier than other hybrid taxes.

    * A bug was discovered that prevented warriors from popping Enrage as intended. This has been fixed.

    * Charge has been removed from the game.

    * Warrior’s base movement speed has been increased by 300%.

    * In addition to Throwdown’s knock down and stun effects, it will also inflict a horror effect.

    * To improve the success rate of Heroic Leap, its range has been reduced to 3 yards.

    * Quantum Leap (new ability) propels the warrior through time and space, allowing the warrior to take over the identity of an unknown character in an attempt to improve their life or prevent disaster. Cooldown 5 minutes.



Dungeons & Raids

    * Firelands

          o An attunement quest for Firelands is now available! In order to be eligible for the upcoming raid, players must first encounter Deathwing while he is randomly attacking a zone and collect his leavings. Epic quest lines will also need to be completed to collect the leavings from the other Aspects to combine them into the Patty of the Five Flights – the key to unlock the Elemental Plane of fire in the upcoming 4.2 patch.

    * Invisible walls have been added around all harmful ground effects.

    * All dungeon & raid bosses now have legs. If they already had legs, they got more legs.

    * In order to make the Cataclysm expansion appeal to all players’ sense of nostalgia, shaman, druids and paladins may now only queue as healers when using the Dungeon Finder.

    * Tank Stimulus: Successfully completing 25 Dungeon Finder runs as a tank will grant you a $400 Federal tax credit. (Requires Form 8863)

    * To help ensure players are only using the Vote Kick feature for the greater good of the group, anyone who initiates a Vote Kick will be kicked themselves regardless if the vote passes or not.

    * Ever a player favorite, the level-80 10- and 25-player raid of Icecrown Citadel is being reintroduced as a level-85 Heroic 5-player dungeon.

    * Ever a player favorite, the level-85 10- and 25-player raid of The Bastion of Twilight is being reintroduced as a level-85 Heroic 5-player dungeon.

    * Ever a player favorite, the level-85 10- and 25-player raid of Firelands is being reintroduced as a level-85 Heroic 5-player dungeon.

    * Ever a player favorite, the level-85 Heroic 5-player dungeon of Deadmines is being reintroduced as a level-85 Heroic 5-player dungeon.



Items

    * All items have had a 65-100% reduction in Fun.



Professions

    * Cooking

          o A new recipe has been added to Cooking which can be very rarely found inside Deathwing’s leavings.  [Recipe:  Epic Meal Time] – Use: Set out an epic meal to feed your entire raid or party! Restores 192,000 health and 192,000 mana over 11 seconds.  If you spend at least 10 seconds eating you will become sick and “refund” all gained health and mana.



PvP

    * All Arena teams must now contain the word “cleave” somewhere in their name.

    * Resilience has been made more literal.  Players with high resilience no longer take less damage in PvP, but now bounce when dropped.

    * Azshara Crater is now no longer mentioned so players will stop asking about it.

    * New Battleground brackets! To further promote fair play Battlegrounds are now bracketed for every single level. 10-10, 11-11, 12-12, … 77-77, 78-78, etc.



Quests & Creatures

    * To ensure Orgrimmar and Stormwind are the premiere cities for Cataclysm, NPC’s have been removed from all other cities.

    * All NPC’s now have a 25% chance to Dodge right-clicks.

    * Due to the popularity of the “Save the Wee Animals” quest in Hyjal, all quests now include an element that requires you to pick up fleeing animals.



Races

    * The Worgen “sniff” sound has been replaced by Rebecca Black’♥♥♥♥♥ single, Friday. The song will play in its entirety. Every time.

    * The name of the draenei race has been adjusted to have 20% more vowels.

    * Draeneie - The male draeneie laugh has been tweaked to be 7% more irritating.

    * The tauren race may no longer choose the paladin class, because… come on. Really?

    * The dwarf race’s passive wenching bonus now works correctly.

    * Female worgen have been cured of their curse and now have only a human form.



User Interface

    * All spells and spell macros now have added RP-immersive elements built in that will transmit to all players automatically every time a spell is cast. These cannot be changed or disabled. Examples:

          o Flash Heal: “%n raises her hands skyward and calls forth a beam of bright white light that penetrates deeply into the souls of her comrades, healing their wounds and urging them forth in battle!”

          o Kick: “%n casually approaches you and dons a monocle before engaging you in a casual discussion concerning local politics and refined beverages.  Eventually, the discussion grows heated, and he abruptly tosses his pipe at your feet.”

    * The UI addon system has been converted from LUA to Scaleform. All addons will need to be recoded.

    * Show/Hide pants has been added to the Interface Options menu.

    * A slider has been added to allow scaling of shoulder armor size.

    * To toughen players up for their encounters with dragons and demons, the in-game emote “/hug” has been removed from the game.

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