Competition > Tournament Planning and Hype

Kings of Halo 4v4 Halo 1&2 Tournament

(1/2) > >>

Timmy Skorcher:
Been planning this for awhile and finally got the green light. GameStop is going to hook us up with 4 $65 gift cards  going to the winners of Kings of Halo. 2 tournaments Halo 1 4v4 and Halo 2 4v4. Pot will pay out 70/30% and Top 4 gamers will win the Halo 4 which will be the $65 gift card (hoping you use it for Halo 4)

Entry Fee
$20 for 1 tournament per gamer (Does not have the opportunity to win Halo 4)
$40 for both tournaments per gamer

$5 each event goes to venue fees and expenses.

Equipment

We can't use monitors or Xbox 360s because of lag. Tube Televisions will be used only. Need 16 tubes, 16 Original XBOX consoles, Halo CE original copy, and Halo 2 multiplayer map pack. Vintage Stock is showing interest in helping with consoles and disc, but no guarantee yet.

Capturing

Games will be captured with Dazzle 90 and streamed the following Sunday www.twitch.tv/aXs_Skorcher

Location Jumaje Event Center in Oklahoma City, Oklahoma

They are working on getting internet for us. But if not no worries brackets will be ran off of more than likely Challonge.com

Timmy Skorcher:
Halo CE 4v4 Rules & Settings

1. All Settings listed below and next to the game types are those that are not default for the specific game type (Team Slayer, CTF Pro, Team Ball, or Team King).
2. Death Bonus and Kill Penalty are off for all games.
3. Radar is off with the exception of Battle Creek CTF Pro.
4. Respawn Time is 10 Seconds with the exception of Team Slayer (5 Seconds).
5. Suicide penalty is 10 seconds for all games.
6. Equipment is Generic.
8. Team King and Team Ball games are 5 Minutes to Win with the exception of Team Ball Damnation Reverse Tag (10 Minutes).
9. CTF Pro games are 3 captures to win with the exception of both variations of Wizard CTF Pro (5 Captures).

Team Slayer
Derelict
Damnation
Hang ‘Em High
Chill Out
Battle Creek
Longest
Rat Race
Boarding Action-Sniping Weapon Set
Wizard-Kill in Order-Nav Points

CTF Pro
Damnation
Wizard-Pistols Weapon Set
Wizard
Rat Race
Hang ‘Em High
Longest
Derelict
Battle Creek

Team Ball
Longest
Chill Out
Damnation-Reverse Tag-2 Balls

Team King
Battle Creek
Derelict-Pistols Weapon Set
Damnation

Timmy Skorcher:
Halo 2 4v4 Rules & Settings

Gametype Settings
Gametype built off the Slayer default gametype.
Match Options
Score To Win Round = Unlimited
Round Time Limit = 15 Minutes
Player Options
Suicide Penalty = None
Equipment Options
Starting Weapon = Battle Rifle
Weapons on Map = Human

Settings for All Gametypes - Included in gametype settings below
Resolve Ties = Off
Suicide Penalty = None
Motion Sensor = Off
Team Changing = Off
Respawn Time Modifier = None
Betrayal Penalty = None
Starting Weapon = Battle Rifle
Weapon Respawn = Double Time

Team Slayer Maps

Lockout
Midship
Beaver Creek
Warlock
Gametype Settings
Gametype built off the Team Slayer default gametype.
Match Options
Resolve Ties = Off
Round Time Limit = 15 Minutes
Player Options
Motion Sensor = Off
Suicide Penalty = None

Team Options
Team Changing = Off
Respawn Time Modifier = None
Betrayal Penalty = None
Equipment Options
Starting Weapon = Battle Rifle
Weapon Respawn Time = Double Time
Weapons on Map = No Duals

Team Slayer Sanctuary Maps

Sanctuary
Gametype Settings
Gametype built off the Team Slayer default gametype.
Match Options
Resolve Ties = Off
Round Time Limit = 15 Minutes
Player Options
Motion Sensor = Off
Suicide Penalty = None
Team Options
Team Changing = Off
Respawn Time Modifier = None
Betrayal Penalty = None
Vehicle Options
Primary Turret = None
Equipment Options
Starting Weapon = Battle Rifle
Weapon Respawn Time = Double Time

Team Ball Maps

Midship
Lockout
Gametype Settings
Gametype built off the Team Ball default gametype.
Match Options
Resolve Ties = Off
Score to Win Round = 5 Minutes
Round Time Limit = 15 Minutes
Player Options
Motion Sensor = Off
Suicide Penalty = None

Team Options
Team Changing = Off
Respawn Time Modifier = None
Betrayal Penalty = None
Equipment Options
Starting Weapon = Battle Rifle
Weapon Respawn Time = Double Time
Weapons on Map = No Duals

Note regarding CTF Classic games
CTF Classic games will have an initial time limit of 15 minutes. If after 15 minutes, one team is winning and their flag is at home, the game is over. If, however, the score is tied after 15 minutes, the game will continue and the next team to score will win the game. If the 30 minute time limit is reached without a winner, the game must be replayed with the first capture winning the game. If the initial time limit is reached in a CTF Classic game, the difference in captures is 1, and the winning team’s flag is out, the game will continue. If the flag is captured, the game will go into sudden death, but if the flag is returned, the game is over. (If you're playing on Xbox Live, just finish the game!)

CTF Classic Sanctuary
Gametype Settings
Gametype built off the CTF Classic default gametype.
Match Options
Resolve Ties = Off
Round Time Limit = 30 Minutes
Player Options
Motion Sensor = Off
Suicide Penalty = None

Team Options
Team Changing = Off
Respawn Time Modifier = None
Betrayal Penalty = None
Game Options
Flag At Home to Score = Off
Flag Touch Return = Off
Flag Reset Time = 10 Seconds
Flag Indicator = Off
Equipment Options
Starting Weapon = Battle Rifle
Weapon Respawn Time = Double Time

CTF Classic Midship and Warlock

Gametype Settings

Gametype built off the CTF Classic default gametype.
Match Options
Resolve Ties = Off
Score to Win Round = 5
Round Time Limit = 30 Minutes
Player Options
Motion Sensor = Off
Suicide Penalty = None

Team Options
Team Changing = Off
Respawn Time Modifier = None
Betrayal Penalty = None
Game Options
Flag Reset Time = 15 Seconds
Flag Indicator = Off
Equipment Options
Starting Weapon = Battle Rifle
Weapon Respawn Time = Double Time

Midship Neutral Bomb
Gametype Settings
Gametype built off the Neutral Bomb default gametype.
Match Options
Resolve Ties = Off
Number of Rounds = 1
Score to Win Round = 3
Round Time Limit = 30 Minutes
Player Options
Motion Sensor = Off
Suicide Penalty = None
Team Options
Team Changing = Off
Respawn Time Modifier = None
Betrayal Penalty = None

Game Options
Bomb Reset Time = 60 Seconds
Bomb Arm Time = 5 Seconds
Equipment Options
Starting Weapon = Battle Rifle
Weapon Respawn Time = Double Time
Weapons on Map = No Duals

solidbob:
When and where?
or at least what dates were you thinking about?

Emmett12:
Oct 20th, OKC

Navigation

[0] Message Index

[#] Next page

Go to full version