tournament Rules for call of duty: World War II – FFA
- The global settings are to be used for all game modes unless otherwise specified in the game modes specific section.
- The hosting team is responsible for setting up a private lobby match with the correct settings and the correct map. If the hosting team starts the game with the wrong settings, it will result in penalties for that map/mode. Please refer to the Penalties section of this rules page.
- Players must select “esports Mode” when creating a private lobby.
Game Rules
GENERAL SETTINGS
- Pre-Match Timer: 15 Seconds
- Spectating: Disabled
- Killcam: Enabled
- Mini-Map: Normal
- Battle Chatter: Disabled
- Announcer: Enabled
HEALTH AND DAMAGE
- Hardcore Mode: Disabled
- Health: Normal
- Health Regeneration: Normal
- Number of Lives: Unlimited
- Headshots Only: Disabled
- Explosive Delay: None
SPAWN SETTINGS
- Respawn Delay: None
- Force Respawn: Enabled
- Wave Respawn Delay: Disabled
- Suicide Penalty: None
- Team Kill Penalty: None
LOBBY OPTIONS
- Join-In-Progress: Allowed
- Intermission: Disabled
Free For All
GAME RULES
- Time Limit: 10 Minutes
- Score Limit: Unlimited
Rounds
MAPS
- Round 1: London Docks
- Round 2: Pointe Du Hoc
- Round 3: Ardennes Forest
- Round 4: Flak Tower
- Round 5: Saint Marie Du Mont
Item Restrictions
WEAPONS
- Lewis
- MG15
- Bren
- MG42
- The Following DLC Weapons:
- Volkssturmgewehr
- Sten
- Orso
- 9MM SAP Pistol
- All Shotguns
ATTACHMENTS
- High Caliber
- Rapid Fire
- FMJ
SCORESTREAKS
- Recon Aircraft
- Counter Recon Aircraft
- Care Package
- Emergency Airdrop
- Paratroopers
BASIC TRAININGS / DIVISIONS
- Espionage
- Launches
- Requisitions
- Instincts
- Rifleman
- Lookout
- Ordinance
- Concussed
- bang
- Saboteur
- Shifty
EQUIPMENT
- S-Mine 44
- Satchel Charge
extra RESTRICTIONS
- Turrets are not permitted for use in this tournament.
- Teams that fire a turret will be forfeited the round(s) that the turret use occurred during.
- Incendiary shells are not permitted for use in this tournament.
Bracket Play
- Free for All (Groups): Groups will either be set up for 6 or 8 players depending on the amount of eligible players at the end of the registration period. Top 3 will advance and the bottom 3 will be eliminated if the groups are set up for 6 players. Top 4 players will advance and the bottom 3 will be eliminated if the groups are set up for 8 players. Kills will be used as the deciding factor in determining which players advance. If there is a tie in kills, we will go by most kills > total score > least deaths > highest kill streak > coin flip.
- Default Start Time: All round one (1) matches have the same default start time. After round one (1), all Matches have a unique default start time that is dependent upon the time at which the teams' previous round results were submitted. Matches must be started by their default start time and played until completion. Postponing matches is only at the discretion of Online Tournament staff.
- Free For All No Show Procedure: In the event that a player is not showing up for a heat, an admin must be contacted prior to the heat is played to confirm that the player is not present. If a heat is started without a no show being verified, the heat may have to be replayed.
- Seeding: Teams will be randomly seeded at of the close of registration. Seeds are done in ascending order. The higher seed is determined by the team with the seed closest to zero (0).
- Example: Seed four (4) is a higher seed than seed ten (10).
- Game Types in Rounds: Game types will be set for each round of the bracket. These game types must be played and may not be substituted out.
Hosting
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- Definition: The Host is the Player who must create the Custom Game and ensure that the proper Settings and Map are used. The Host should set their party player limit to match the number of players for the specified match. (Example: Player Limit 8 for a 4 vs 4 match.)
- Host and Side Choice for Each Game: The highest seeded player in a the heat will host the lobby. In the event that the highest seeded player's is not suitable to host, another player in the heat may be asked to host.
- Procedure: Hosting players should create the custom game. As the hosting team changes over the course of a match, the new hosting player should leave the custom game and create a new one. A lag test should be performed before the start of each game to ensure all players have an acceptable player to player connection.
- Finish Games: If a player's connection to the server becomes unreasonable during a game, the game must still be played. The lag incident should be reported to tournament support immediately following that game.
- Incorrect Ending: If the host incorrectly ends a game, their team may forfeit the game.
All Matches
- Warm-up: No warm-up or practice games are permitted once the match's first game has begun. If a match is played before the scheduled time, it will not be considered a warm-up and will count as the official results.
- Delays: Teams may not delay the start of a match beyond its scheduled start time, without the approval of a tournament official. Teams may delay a match between games for up to five minutes. Teams can request that a tournament official enforce this five minute time limit. After five minutes of a tournament official enforced delay, if the delaying team does not have the minimum required players, they will forfeit the match.
- Minimum Required Players: Teams may only be short handed by one player in order to start a Search and Destroy Game. A Team will Forfeit the Match if they are missing more than one player than the match specifies by 15 minutes after a Match's default start time (Grace Period). Teams will be forced to start a Game at the end of a Grace Period.
- Normal Boundaries: Players who move their character outside of the normal boundaries of a map may forfeit the game. Moving outside of the normal boundaries of a map includes but is not limited to part of the character's body passing through what should be a non-permeable surface or object, and moving into any area from which your character registers shots on an opponent who is not able to register shots on your character.
- Outside Players: After the match lobby has been created, only eligible players on the two teams and staff members may be invited/join. If an ineligible player joins a game, the game must be ended if the player affects the game and/or doesn't leave within 30 seconds of joining. If a Player is found to have invited an ineligible player to a game, they will forfeit the game.
Penalties
- Settings: In the event that the host of a heat hosts the lobby with incorrect settings, the host may be forfeited the game.
- Restricted Items: For free for all, the player who uses the restricted item(s) will be forfeited. Additional outcomes for the remainder of the heat may occur depending on the extent of the restricted item use.
- Premature Game Ending: In a free for all, the heat should not be ended unless a player disconnects at the launch of the game.
- Equipment: Players may not use a Turbo controller, a Button Macro controller or Keyboard/Mouse. Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times. Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons. The team using the ineligible equipment will forfeit that games of the match it was used on.
- Evading a Tournament or Server Site Ban: Any player found evading a ban related to Tournaments will be disqualified from this competition. If that player participates in any part of the match during the first tournament round, that team will forfeit the games that were played. If that player participates in any part of a match after the first tournament round, that team will be disqualified from the competition. The offending player(s) will be penalized.
- Account Recovering XBL or PSN Accounts: Tournament participants are forbidden to allow others to play in this competition in place of them by sharing XBL or PSN accounts. The offending the team forfeit the entire match. The offending players will be penalized.
- Modified console/Hacks/Mods: Use of a modified/jail broken console, in game hacks, and/or mods will result in the immediate disqualification of that team. The player(s) using the modified console, hacks, and/or mods will be penalized.
- Evading a Ban: If a player is found evading a ban the team will be disqualified from this competition. The offending player(s) will be penalized.
- Lack of Cooperation: Failing to comply with Staff's directions and/or requests may result in the forfeit of round(s), a map, or the entire match. Verbal or written abuse of a staff member will result in penalization.
- Failure to Report a Tournament Match: Any team leader/captain that fails to report their tournament match within ten (10) minutes after the conclusion of their match or upon receiving notification from support staff to do so, may be penalized.
- Warnings: Tournament Officials may issue a Warning for infractions including, but not limited to, the use of profane words or phrases, discussion of controversial religious topics, threats/implied violence, lack of punctuality, and failure to follow tournament staff instructions. All warnings and penalties are given to the team, not the individual player. Teams may also be warned or incur a penalty for repeated warnings in regards to the same rule. Depending on the severity of the action or conduct by a player, multiple warnings may be handed out for a single infraction, up to and including bypassing warnings and resulting in an immediate penalty.
- Penalties: After a maximum of three (3) warnings, post-warning penalties, including but not limited to the following, may be enforced: A Game Forfeit, a Match Forfeit, and Events Ban for a specified duration. Penalties may also be combined with other penalties.
- Disqualification: Some infractions may result in warnings and penalties being bypassed with immediate disqualification from the remainder of the Tournament being enforced. Examples of behavior or actions that could result in this are physical acts violence, cheating, collusion/manipulating the bracket, drug/substance abuse on-site, any illegal activities, betting or gambling on a tournament or match results, hate speech, and harassment.
General
- Rules: The rules may be updated and modified at any time, for any reason. Rulings may be made outside the scope of these Rules in order to preserve fair play and tournament integrity. Participation in this Tournament constitutes entrant's full and unconditional agreement to these Rules, the Official Rules on the Prize tab, and Tournament Official decisions, which are final and binding in all matters related to this tournament. Winning a prize is contingent upon fulfilling all requirements set forth herein.
- Broadcast: Organizers reserve the right to broadcast any Match.
- Definitions:
- Game – One (1) competition played on one (1) map between two (2) teams
- Map – The in-game level on which a game is played (ex. Carentan)
- Game Mode – Competition type with specific win condition(s) (ex. Search and Destroy)
- Match – a series made up of multiple games
- Game Type – Combination of game mode and map (ex. Search and Destroy – Carentan)
- Prizing and Bracket Size: Tournament bracket size and prize are subject to change based on the total number of eligible teams at the end of registration.
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Rules based off of MLG's Gamebattles rules.