tournament Rules for Smash Bros melee
Melee Singles and Doubles will be held in the “Double Elimination” format.
General Rules for Super smash bros. Games
A – Game Settings
- Mode: Stock
- Handicap: Off
- Team Attack: On (for doubles)
- Damage Ratio: 100%
- Items: Off
- Pause: Off
- All Characters Available
- All sets are best-of-3 except for the matches that contain the word “Finals” in its match description on the Challonge bracket, which are best-of-5. This includes Semifinals.
B – Set Proceedure
- Players select their characters. Either player may elect to do Double Blind Character Selection(see next section)
- Use Stage Striking to determine the first stage
- The players play the first match of the set
- Winning player of the preceding match bans a stage/stages*
- The losing player of the preceding match picks a stage for the next match*
- The winning player of the preceding match may choose to change characters.
- The losing player of the preceding match may choose to change characters.
- The next match is played.
- Repeat Steps 4 through 8 for all subsequent matches until the set is complete.
C – Additional Rules
- Stage Selection Clause: Any stage may be played on if both players agree to it. Players may NOT agree to change the number of matches to be played.
- Double Blind Character Selection: Either player may request that a double blind selection occur. In this situation, a 3rd party should be told, in secret, each player's choices for the first round. Both players are to then select their first round character, with the 3rd party validating that the character selected is the same as their word.
- Port Priority: If an agreement cannot be made as to who gets what port, the players may enact a best of 1 game of Rock Paper Scissors or Game & Watch Judgment (the player who gets the higher number wins). Winner gets their port selection, loser selects any other port.
- Neutral Start: Either player may enact this rule. Once enacted, both players may only use one of the two “Neutral Starting Positions”. G&W's Judgment Hammer or a best of one game of Rock Paper Scissors may be used to determine who gets the higher port. If both the Port Priority and Neutral Start rules are invoked, the player who is granted Port Priority selects one of the neutral start ports. Players may elect to move to opposite sides of the stage and then count down prior to starting the match.
- Pausing the game shall only be legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses the game. If the pause causes the opponent to lose a stock, the player who pauses forfeits 2 stocks.
- Stalling is banned: The act of stalling is intentionally making the game unplayable. Stalling tactics include but are not limited to becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you. Any action that can prevent the game from continuing (i.e., pausing, freeze glitches, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- Time Outs / Ties: The winner of a match that goes to time (time out) will be determined by stocks and percentage. When the timer hits 0:00 player with the higher stock count is the winner. If both players are tied in stocks the player with the lower percentage is the winner. In the event of a percentage tie, or a match in which both players lost their last stock simultaneously, a 1 stock tiebreaker will be played with a 3 minute time limit. Sudden Death is not to be played at all, and will not count.
- Stock sharing is allowed in doubles.
- Colorblind Rule: Players may request that their opponent change colors to accommodate color blindness or if their color is indistinguishable from either the other team color or the stage background. The request must be made before the match starts.
- Warmups: Warmup periods, button checks, and “handwarmers” may not exceed 30 seconds on the game clock. Violation of this rule may result in an automatic forfeit at the discretion of the TO.
- Forced Character Selection: The losing player once had the option to select Random Stage as their counterpick and remove the option to change characters from the winner of the previous round. This is no longer legal. If a player wishes to select Random Stage as their counterpick, the winner of the previous round may choose to change their character.
- Coaching may only occur between matches, for a duration of no longer than 1 minute after each match. Any coaching that happens during the match (but not in between games of the set) is restricted. Players who violate this rule will receive a warning (BOTH the player AND the person coaching the player) on the first attempt. Players who violate this rule after a warning will be disqualified from the event and a possible ejection from the venue.
- Stage Striking: Players eliminate stages from the Starter/Neutral list until there is one stage remaining.**
- Controllers: Alternate or custom controllers/adapters are allowed.*** Players suspected of using turbo functions or other macros are subject to immediate disqualification from the tournament. Players are responsible for setting up custom controllers in a timely manner.
Any malfunctions or errors associated with your controller are your responsibility, so make sure you're using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of a controller problem.
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Super Smash Bros. Melee Rules:
Game Settings
- Stocks: 4
- Time Limit: 8 minutes
Stage List:
Starter Stages
- Yoshi's Story
- Fountain of Dreams (Singles only)
- battlefield
- Final Destination
- Dream Land
- Pokémon Stadium (Doubles only)
Counterpick Stages
- Pokémon Stadium (Singles only)
- Kongo Jungle 64 (Doubles only)
Additional Rules
- Port Priority: The player with the lowest port number has priority, if a player wishes to contest port priority, a single round of RPS may be held to decide priority, then switch out controllers accordingly.
- Stage Striking: Players eliminate stages from the Starter/Neutral list until there is one stage remaining. The player/team without port priority strikes first. Then the other player/team strikes two stages. Then the player/team with port priority strikes one more stage and the remaining stage is used for the first game of the set.
- Stage Bans: After each game of the set, before counterpicking, the player who won the previous game may ban one stage from either the starter or counterpick list. This rule is not in effect for best of 5 sets.
- Stage Clause: A player/team may not pick any stage they previously won on during the set.
- Neutral Start: The following ports are to be used when a player/team invokes the neutral start rule:
Singles:
Port 1 | Port 2 | Port 3 | Port 4 | Stage
1 | 2 | X | X | Final Destination
1 | 2 | X | X | Fountain of Dreams
1 | 2 | X | X | Yoshi's Story
X | 2 | X | 4 | Dreamland 64
X | X | 3 | 4 | Battlefield
X | X | 3 | 4 | Pokémon Stadium
Doubles:
Port 1 | Port 2 | Port 3 | Port 4 | Stage
Team A | Team B | Team A | Team B | Final Destination
Team A | Team A | Team B | Team B | Kongo Jungle 64
Team A | Team A | Team B | Team B | Yoshi's Story
Team A | Team B | Team B | Team A | Dreamland 64
Team A | Team B | Team B | Team A | Battlefield
Team A | Team B | Team B | Team A | Pokémon Stadium
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General Tournament Rules:
- The TO reserves the right to deny entry into the tournament to any player suspected of committing anything considered a crime or acting in a manner that is detrimental to the integrity of the event.
- The TO reserves the right to deny payout from event winnings to any player suspected of intentionally throwing a match, splitting a payout, or committing any other form of bracket manipulation.
- The TO reserves the right to settle any unforeseen situations that may occur, and his judgment is final. In extreme situations, rules may be altered between phases of a tournament in the best interests of the event.
- Games or sets are not to be replayed due to a misinterpretation of the rules; it is the players' responsibilities to ask the TO for any clarification of the rule set in the event of a disagreement, and the outcome of a game or set will not be changed after the fact unless under extreme circumstances.
- Collusion of any kind with your competitors is forbidden. If the TO determines that any competitor is colluding to manipulate the results or intentionally underperforming, the colluding players may be immediately disqualified. This determination is to be made at the sole discretion of the TO. Anyone disqualified in this manner forfeits all rights to any titles or prizes they might have otherwise earned for that tournament.
- Anyone who is not present for their pool or bracket match within 10 minutes of the announcement of the match, without prior communication with a Tournament Organizer (TO), is subject to a match loss for every 10 minutes that the player is late. Other penalties are at the discretion of the TO.
- Any situation that can arise that is NOT listed, but could be an issue to the staff or the players will be taken care of at the discretion of the TO(s). You have a right to appeal to the TO(s) about any minor offense that happens within your played event, however, the TO(s) is final. Any argument will result in further penalty or possible ejection from the venue depending on the severity of the act without a refund.